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CV: CV

Summary of Qualifications

3D rigging naturalistic and cartoony props and characters is my primary skill set. To anticipate and elevate my rigs, I am also well versed in various aspects of the animation and have a familiarity with python for maya. Everything from modeling to texturing, lighting, character fx, cloth sim and 3D animation.

Experience

Fairy Play

Lead Rigging Artist

March 2024 – Present

The responsibilities encompassed in this role include managing and reporting for a team of rigging artist, assessing and bridging the needs of the animation team, research and development to maintain the aesthetics of the film. My skills were put towards the creation of all the characters in the film,creating both naturalistic and cartoony animation.

Petrichor

Rigging Artist

September 2023 – January 2024

Petrichor is a hybrid 3D, Stop Motion and Live Action short film, my work on this project was to rig the lead character and ensure that the character was able to stand seamlessly between the combined elements.

Cold Fronts

Technical Artist

March 2023 – May 2023

A 3D 2D hybrid found audio short film. Worked on prop and environment rigging.
Official Selection
Atlanta Underground Film Festival

Zerk

Rigging Artist

March 2023 – May 2023

A 3D short film. Worked on rigging a supporting character.
Best Narrative Short - Animated
Baltimore International Black Film Festival 2024

ROC Army, Political Warfare Office

Generalist, Artist

September 2022 – January 2023

Served under Army branch of Taiwan's Armed Forces. My background and education caught the attention of the Political Warfare Office who sought me out after basic training. My responsibilities within the Political Warfare Office was creating PSAs, recruitment posters and event planning.

Diving Belle: An Adventure in the Deep

Director

April 2020 - Present

A 3D animated short film. Coordinated and directed a global team of 30+ individuals at the height of the COVID-19 pandemic. I oversaw multiple roles on this production, chief among which was working on creature aesthetics development and animation pipeline planning.

​INFINEDGE

Rigging Artist and Animator

February 2021 - November 2021

​Worked with a Taiwan based Art Collective to create animations for Grago, a top-down exploration video game. Utilizing Autodesk Maya, Arnold and AiToonShader to develop the look of the lead character. Aided in animating and exporting the animation to Unity.

EDUCATION

SAVANNAH COLLEGE OF ART AND DESIGN (SCAD)
BFA (Animation)
2021

MFA (Animation)
PRESENT - 2025
Course of study included life
drawing, narrative
development and
storyboarding, 2D and 3D
animation principles, rigging,
cartoon and

​AWARDS AND ACHIEVEMENTS

Academic Scholarship to SCAD (2023)
Achievement Scholarship to SCAD (2023)
Dean’s List (2019)
Atlanta Underground Film Festival: Official Selection (2023)

Baltimore International Black Film Festival 2024: Best Narrative Short - Animated (2023)

SOFTWARE

Autodesk Maya
SideFX: Houdini
Adobe Photoshop
Adobe Premiere
Adobe After Effects
Unreal Engine (Rendering)
ZBrush
Storyboard Pro 7
Maxon Cinema 4D
Clip Studio Paint
Procreate

 

Skills

Character Setup
Technical Rigging
Naturalistic Animation
Cartoon Animation
Coding Python for Maya
Storyboarding
Character Design
Illustration

Languages

Chinese (Native)
English (Native)
Japanese (Elementary Proficiency)
Dutch (Elementary Proficiency)

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